July 2011
11 posts
"You've earned the Created a Level achievement"
Using the docs I have so far, I hand created a level. It’s stupid simple, but it shows that we can do it. So, we’ve now come full circle and I’ve gotten the actual game to the point that I had the tests.
I think it is ready to throw it out to the world for a little feedback.
After this, I will start work on destroying enemies. And then I’ll work on the level editor. I...
Started the actual project... finally
Finally got a chance to do some work. I made one more test to create a new effect I call the galaxy. It’s a slowly spinning spiral that throws off some stars. It looks cooler than it sounds. I got the idea from looking at one of Carlos’ screenshots with a great big galaxy in the middle.
Once I finished that and showed it to Carlos, he sent back a better spiral galaxy texture and an...
Game On!
Spent a little more time today getting the game screen up.
The basic idea for the game screens is that the basic screen is the player ship. It can move and shoot. Next, we add effects, then enemy spawners and finally the flavor text for a level.
But for now, it is exciting to see that little ship spinning around the screen.
... and tomorrow, we start the real work
I updated some of the test graphics to look a bit nicer and to be friendlier. I updated the PlayerShot image to be long instead of round, and it looks better. I updated the enemy sprite to look like a real spaceship.
I also added scaling to the enemy sprite using the new animBlock stuff. Also, I added a Sprite Emitter. The emitter is the logic that spawns the enemy sprites, gives them their...
Started dev blog
I’m hoping we can use this as our Dev Blog for Z-1, our uDevGames entry.
I had added some code for an “enemy” sprite yesterday, but got around to actually putting it into the test app today. The enemy does a simple figure 8 around the playing field. My idea is for a basic enemy to be simply change it’s rotation, speed and scale.
I also added the background image back in and have it scaling over time and shifting position based on player rotation....
Shoot it!
Carlos sent me a spec for a level editor. With that, my own ideas and my ideas on technical limitations, I came up with a spec for what a “level” is. I’ll work from that to create the level editor… I have quite a few ideas floating around on that. I think I’ll use a window that is the same as the game window (reuse the scene classes) and then have palette windows to...
"It's full of stars"
Created a test of the Gyruss like game by creating an effect of moving through the stars. I then added a “ship” made of a mail icon that I then got to move around in a circle by using an anchor point, and rotating. I also added a cloud effect. The clouds turned out really well, and I’m very happy with them.
I sent those tests to Carlos, I’m hoping they inspire him to riff...
Beware! I live!
Created the test project and started playing around with particles to get star effect like we want.