September 2011
12 posts
Alost there... almost there...
The first two levels are pretty much done. We could tweak them to death to make them better, but don’t have the time. I added the ability to have a ship that you escort, it follows behind as much as it can. I need to do some math when it transitions between 0º and 360º but that should be simple when I’m a little less tired. I was also able to add the dialog screens to the end of the...
Sep 30th
Sep 30th
Sep 28th
Wait, how many hours in a day?
I’ve got the main part of the menu screen refactor done. I can’t figure out why I’m not getting mouseMoved events so I can do the hover image for the buttons. I’ll save tracking that down for later. Now, I’m going to use that work to make the credits screen less sucktacular. I added more music from Carlos, it sounds good and changes the feel of the game. I’ve...
Sep 27th
Official uDevGames page →
Sep 27th
Refactor faster, boys!
From the feedback we’ve gotten so far, it is apparent that I will have to completely refactor the menu screen code. I was relying on the cocos2d menu stuff to handle all the interaction because it was simple and it matched what we used to do with menus and transitions and screens… with the changes I just made to match the comps, that is no longer the case. It’s going to set me...
Sep 26th
Sep 25th
What's left
Here’s an unofficial list of what I have left to do: Create some more enemy animations for use in levels Finish up the finish game screen Bug Carlos to get music for menu screen and some more music for levels Update the pre-level cutscenes to something not quite so sucky Fix the credits screen to not be so pathological Create 10 levels. I’m assuming Carlos will do the story and...
Sep 25th
Crunch time
We’ve had some real progress. I redid the screens and they look pretty good. I think the new credits and quit screens are pretty awesome. The game over screen is cool, instead of fading out and putting up the game over screen, it gets all “pixellated” with red and then fades to the game over screen while that is happening. Nice effect. Doing that meant removing quite a lot of...
Sep 25th
2 tags
Progress... sort of
I’ve added a bunch of stuff today. Player collision now works and ends the game with a cool white-out effect. I added a way to make adding new levels simpler, so we can start cranking those out.  I also did some administrative stuff, added the license, a read me and shoved the whole thing up on github. Good to get that out of the way. I just have to remember to do a push every day when I...
Sep 23rd
8 notes
Oh crap!
The deadline is looming and we are now feeling the effects of having not worked on this for almost 2 months. It’s hard to hold a full time job, three kids, coach youth soccer and move your household all at once. We have made some decent progress, and I’m happy with what we’ve done in the time we’ve had. But, we are now having to make those tough decisions. “Do we...
Sep 22nd
Sep 22nd